Designing Rewarding Power‑ups

Why shields, slow‑mo and multipliers keep players returning.

Published 2025-08-22
Power‑ups create micro‑goals. The player stays because a small reward is always just one good move away.
  • Shield: a clear “second chance”. Players experiment more, increasing skill.
  • Slow‑time: turns chaos into clarity, ideal when difficulty spikes.
  • Multipliers: reward streaks and focus. Time‑box them (10–20s) for drama.
Balance tip: spawn rates should follow a gentle curve—slightly rarer as the score climbs—to maintain tension without feeling unfair.
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